Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review


Ninaus, Manuel , Kober, Silvia Erika , Friedrich, Elisabeth V.C. , Dunwell, I. , de Freitas, S. , Arnab, S. , Ott, Michela , Kravcik, Milos , Lim, Theodore , Louchart, Sandy , Bellotti, Francesco , Hannemann, Anna , Thin, Alasdair G. , Berta, Riccardo , Wood, Guilherme and Neuper, Christa (2014) Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review. International Journal of Technology Enhanced Learning, volume 6 (1): 78-103


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Abstract

The use of serious games and virtual environments for learning is increasing worldwide. These technologies have the potential to collect live data from users through game play and can be combined with neuroscientific methods such as EEG, fNIRS and fMRI. The several learning processes triggered by serious games are associated with specific patterns of activation that distributed in time and space over different neural networks. This paper explores the opportunities offered and challenges posed by neuroscientific methods when capturing user feedback and using the data to create greater user adaptivity in game. Existing neuroscientific studies examining cortical correlates of game-based learning do not form a common or homogenous field. In contrast, they often have disparate research questions and are represented through a broad range of study designs and game genres. In this paper, the range of studies and applications of neuroscientific methods in game-based learning are reviewed.



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Item TypeArticle
Title Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review
AuthorsNinaus, Manuel
Kober, Silvia Erika
Friedrich, Elisabeth V.C.
Dunwell, I. (profile-link for )
de Freitas, S. (profile-link for )
Arnab, S. (profile-link for ) http://orcid.org/0000-0002-4939-7382
Ott, Michela
Kravcik, Milos
Lim, Theodore
Louchart, Sandy
Bellotti, Francesco
Hannemann, Anna
Thin, Alasdair G.
Berta, Riccardo
Wood, Guilherme
Neuper, Christa
Uncontrolled KeywordsBrain; EEG; Electroencephalography; FMRI; Functional magnetic resonance imaging; Game-based learning; Games; Learning; Near infrared spectroscopy; Neurophysiological methods; Neuroscience; NIRS; Serious games; Virtual environments; Virtual reality
Departments Engineering and Computing/SGI - Serious Games Institute
Additional InformationThis paper is not yet available on the repository
Identifiers
ISSN1753-5255, ESSN: 1753-5263
DOI10.1504/IJTEL.2014.060022
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Deposited on 18-Jul-2014 in Research - Coventry.
Last modified on 19-Sep-2016

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