Good Machine Performance in Turing's Imitation Game


Warwick, K. and Shah, H. (2014) Good Machine Performance in Turing's Imitation Game. Computational Intelligence and AI in Games, IEEE Transactions on , volume 6 (3): 289-299


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Abstract

In this paper, we consider transcripts which originated from a practical series of Turing's Imitation Game that was held on June 23, 2012, at Bletchley Park, U.K. In some cases, the tests involved a three-participant simultaneous comparison of two hidden entities, whereas others were the result of a direct two-participant interaction. Each of the transcripts considered here resulted in a human interrogator being fooled, by a machine, into concluding that they had been conversing with a human. Particular features of the conversation are highlighted, successful ploys on the part of each machine are discussed, and likely reasons for the interrogator being fooled are considered. Subsequent feedback from the interrogators involved is also included.



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Item TypeArticle
TitleGood Machine Performance in Turing's Imitation Game
Authors Warwick, K.
Shah, H.
Uncontrolled KeywordsChatbots Turing's imitation game deception detection machine misidentification natural language
Departments Engineering and Computing
Identifiers
ISSN1943-068X
DOI10.1109/TCIAIG.2013.2283538
Publisher statement© © 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
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Deposited on 06-Jul-2015 in Research - Coventry.
Last modified on 19-Sep-2016

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