Facilitating intuitive-guided learning in a serious game through integration with a learning content management system


Dunwell, I. , Lameras, P. , Petridis, P. , Arnab, S. and de Freitas, Sara (2014) 'Facilitating intuitive-guided learning in a serious game through integration with a learning content management system ' in Proceedings - 2014 8th International Conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014 (pp: Article number 6915526, Pages 265-272). IEEE


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Abstract

Increased global uptake of entertainment gaming has the potential to lead to high expectations of engagement and interactivity from users of technology-enhanced learning environments. Blended approaches to implementing game-based learning as part of distance or technology-enhanced education have led to demonstrations of the benefits they might bring, allowing learners to interact with immersive technologies as part of a broader, structured learning experience. In this article, we explore how the integration of a serious game can be extended to a learning content management system (LCMS) to support a blended and holistic approach, described as an 'intuitive-guided' method. Through a case study within the EU-Funded Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems (ALICE) project, a technical integration of a gaming engine with a proprietary LCMS is demonstrated, building upon earlier work and demonstrating how this approach might be realized. In particular, how this method can support an intuitive-guided approach to learning is considered, whereby the learner is given the potential to explore a non-linear environment whilst scaffolding and blending provide guidance ensuring targeted learning objectives are met. Through an evaluation of the developed prototype with 32 students aged 14-16 across two Italian schools, a varied response from learners is observed, coupled with a positive reception from tutors. The study demonstrates that challenges remain in providing high-fidelity content in a classroom environment, particularly as an increasing gap in technology availability between leisure and school times emerges.



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Item TypeBook_section
TitleFacilitating intuitive-guided learning in a serious game through integration with a learning content management system
Authors Dunwell, I. (profile-link for )
Lameras, P. (profile-link for )
Petridis, P. (profile-link for )
Arnab, S. (profile-link for ) http://orcid.org/0000-0002-4939-7382
de Freitas, Sara
Uncontrolled Keywordsblended learning; content management system; intuitive-guided learning; serious games
Departments Engineering and Computing/Computing
Engineering and Computing
Additional InformationThis conference paper is not yet available on the repository. The paper was given at the 8th International Conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014; Birmingham City University, Birmingham; United Kingdom; 2 July 2014 through 4 July 2014
Identifiers
ISBN 978-147994325-8
DOI10.1109/CISIS.2014.37
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Deposited on 24-Nov-2014 in Research - Coventry.
Last modified on 16-Sep-2016

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